![]() To start the intro quest you have to try to activate one Stepstone and read a book on the topic. There are two new homes to be found, too - a small one on completing the introduction quest (not very pretty, but it has a bedroll, a private Stepstone (no doors) and many safe containers), and a large one at the end of the final quest, situated in an Ayleid ruin in a private domain. Or you can discover about 50 new dungeons, hitherto unknown to man, where lots of treasure and enemies await you. You can land in someone's basement, in government buildings, in caves in the middle of a bunch of goblins, and in very remote and unusual places. But you have to prepare yourself: many Steps are defective and will refuse to work, or beam you to random locations. You can teleport directly into Ayleid ruins, to Ayleid wells, and to lots of locations that the Ayleids once considered important. Each time you want to teleport, you have to energize the Step with a Welkynd stone. Doing the intro Quest, you find out that this network of stones is in fact a teleporting system. ![]() ![]() What almost nobody knows however, is what these so-called Steps are supposed to do. Version 3.5, Mar 2012 - Updated by WalkerInShadowsĪs long as anyone can remember, hundreds of ancient Ayleid stones sit in Cyrodill's wilderness and in Ayleid structures such as ruins and wells. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |